0050 - Super Mario Advance (E)(Cezar)

The plot is the same as in Rayman 1. The evil Mr. Dark has stolen the Great Protoon, kidnapped all of the Electoons and defeated Betilla the Fairy. Rayman has to travel through 5 worlds before finally meeting up with Mr Dark and defeating him. T
he music was altered to fit the GBA style. The "level complete" music is also absent from the game, left with nothing but Rayman doing his victory pose with the "yeah!" exclamation.
Many in-game cheat codes have been added that were absent from the original game. The player can press a certain combination of buttons at the right time in order to achieve a specific goal in the game, such as unlocking all the Electoons in a level, or gaining 99 lives.
There is no way to change the controls as there was in Rayman 1.
On the map screen, the floating present is removed

- http://rayman.wikia.com/wiki/Rayman_Advance